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![]() But in this chapter, an algorithm is proposed to calculate the multipath error affecting GPS L1 pseudorange range measurement. These parameters limit the efficiency of the conventional multipath modeling methods. The multipath error originating at the receiver is very sensitive to geometry (like size and surface texture) and the reflection coefficients of the nearby reflectors. In precise positioning applications, multipath is a major error source and impact needs to be calculated especially in urban canyon while setting up GPS receiver antenna. Apart from these methods the filter-based techniques are also implemented to extract or eliminate multipath effects, such as wavelet filters, Vondrak filter and adaptive filter. Some techniques also rely on the analysis of the signal-to-noise ratio values of GPS signals. Mitigation of the error and the performance of the receivers are analyzed for dual frequency receiver as well. A choke ring antenna with ground plane to absorb multipath signals was proved to mitigate the error to large extent. ![]() There are several studies mitigating the multipath error by antenna based mitigation methods. Multipath due to water bodies and its impact on the precision of GNSS positioning in marine application was also studied and similar studied were done for static and kinematic receivers. multipath effect due to large water bodies like sea surface. For the same GPS receiver, multipath error differs depending on the reflecting surfaces, viz. This problem in tracking loop was addressed by several authors. The GPS receiver cannot distinguish the direct signal from the several multipath signals. The multipath effect on carrier phase measurements was also detected. ![]() The pseudorange multipath error in an urban environment is characterized by considering signal to noise ratio and elevation angle for DGPS. But the effect of multipath on pseudorange is much higher than the carrier phase. The signal transmitted by the satellite, taking multiple paths, affects both the pseudorange and carrier phase measurements. In this chapter, the error originating at the receiver which is due to GPS signal multiple paths is addressed. Hence, error estimation and correction is a primary concern in precise navigation applications. ![]() In addition to these errors, the accuracy of the navigation solution is also affected by GPS satellites location as viewed by the receiver. Also, the propagation medium contributes to the delays in the GPS signal, as it passes through the ionosphere and troposphere. whereas, the receiver clock errors, multipath errors, receiver noise, and antenna phase center variations are the errors originating at the receiver. However, the accuracy, availability, reliability, and integrity of GPS navigation solution are impaired by various errors which are originating at the satellites, like orbital errors, satellite clock errors, etc. precise farming, surveying, missile guidance, military and civil aviation. GPS finds its applications in most of the day to day activities of human life, viz. This mitigation technique will be useful in selecting the site for GPS receiving antenna, where reflection coefficients are difficult to measure. This resulted in maximum error reduction of 30 m in receiver position estimates. GPS receiver position is calculated by considering multipath error corrected pseudoranges of all the visible satellites. Implementation of the algorithm shows pseudorange error due to multipath varied from 7 to 52 m, where the signals of low elevation satellites are most affected. The multipath error is mitigated for standalone GPS receiver located in Indian subcontinent. ![]() This algorithm exploits the random nature of the multipath error and it avoids complex calculations involving sensitive parameter like reflection coefficient of the nearby reflectors. The error is estimated considering the linear combination of the GPS measurements and carrier frequencies of L band, viz. In this chapter, an algorithm is proposed to mitigate the multipath error on the pseudorange measured from L1 carrier frequency. The predominant errors in range measurements are due to propagation path delays, making the measured range longer than it would be, if the signal has not reflected or refracted while propagating. The performance of GPS receiver depends on the accuracy of the range measurements. ![]() ![]() ![]() One area I’ve barely scratched the surface of, Mangar’s Tower, is essentially an enormous puzzle box. There are also hidden nooks and their equally hidden chests, weakened walls to bust down, mechanical gear puzzles to solve-so many secrets. It’s one of my favorite parts of any dungeon crawler, and in The Bard’s Tale IV it’s pervasive. I can’t count the number of times I’ve wandered deep down some corridor, pushed a switch, watched part of the wall disappear, walked out, and thought “Wait, I’m back here?” I love that feeling. You start in the oft-threatened town of Skara Brae, a throwback to the old Bard’s Tale games, but soon venture into a vast underground area (“Skara Brae Below”) with secrets packed into nearly every corner. I’ve settled on level design, because that’s where The Bard’s Tale IV excels most, and it’s what kept me playing even after I got frustrated by myriad performance issues. To some extent, The Bard’s Tale IV asks you to reconsider what constitutes the dungeon crawler genre. Those are the two aspects that feel the least dungeon crawl-y, and the two I expect will be most divisive for longtime Bard’s Tale fans. ![]() I wish you could have more skills accessible at a time, as the skill trees are large and you only get to “memorize” four per character. The Bard class is particularly interesting, as most of their attacks require swigging alcohol beforehand-and later, you can open up a skill that throws the empty bottle at an enemy for extra damage. I’m finding it very satisfying, especially as I get further into the game and have more options. Swinging your sword might cost one point for instance, while a “Rain of Arrows” might take two points and an extra turn, although it’ll also strike three squares at once. Fights are played out on a 4×4 grid, and your actions governed by a pool of points. The solution is either a high-concept card game or a very constricted tactics game, depending on your point-of-view. It’s a change with far-reaching consequences, as it evidently required The Bard’s Tale IV to come up with a new combat system too. (You can turn grid-based movement back on in the settings, if you’d like.) You have freedom of movement though, almost as if you were playing an Elder Scrolls game. In The Bard’s Tale IV the map is still based on a grid, and in some areas you can pull up the map and see those squares. Oh, and sit through those interminable load screens one more time. The only fix I’ve found? Reloading, which is easier said than done, as you have to either reach a save point or exit to desktop and then run the game again. Multiple times now I’ve thought “Why is this character doing almost no damage now?” only to check and notice their Strength is set to 0 for no reason. This is important, because in The Bard’s Tale IV your stats (Strength, Constitution, Intelligence, and Armor Class) primarily come from your gear. My least favorite, and one I’ve come to dread in my seven hours, is a bug that makes it so none of your gear’s stats are applied correctly. ![]() Then there are all the bugs, many of which are minor but still really damn annoying. There are a lot of moving parts, but coming off the back of Destiny 2 and Shadow of the Tomb Raider I can’t help but feel The Bard’s Tale IV needs another handful of optimization passes. The Bard’s Tale IV has great art direction as I said, but the models and so-on, the raw guts of it, don’t look like anything special. I’m never going to be excited about poor performance, but there are games where I at least sort-of understand the trouble. IDG / Hayden DingmanĪnd The Bard’s Tale IV just doesn’t look that great. Need to pop into the Adventurer’s Guild to get your next quest? Expect a 30-second load into the building, then another 30 to 60 second load on the way out, every single time. But in The Bard’s Tale IV, every load time is hefty-like, at least 30 seconds. I’ve grown fairly accustomed to a long up-front wait these days, the price we pay for seamless open-world background loads. ![]() ![]() ![]() The issue I am having is that I cannot seem to find a module that can list my output devices so I can select one then play audio on that device. Moving the playback position (like when the user fast forwards to a different point in the audio/video) Tip: This timeupdate event is often used together with the currentTime property of the Audio/Video Object. Playing Audio to a specific output device I have a project that where I am trying to play audio to a specific audio device using node and electron. Tip: Use the controls property to display. Tip: This method is often used together with the pause() method. This event is invoked by: Playing the audio/video. The play() method starts playing the current audio. It builds on what we’ve covered in previous tutorials Web Audio API Basics, Web Audio API Audio Buffer, Play a Sound with Web Audio API, and Web Audio API BufferLoader. import time from gtts import gTTS from tempfile import TemporaryFile from IPython.display import Audio tts gTTS (text'Dataset successfully imported', lang'en') f TemporaryFile () tts.writetofp (f) f.seek (0) Audio (f.read (), autoplayTrue) time.sleep (5) doesn't work to avoid the file to close to fast. Now the next thing you need to do is, you have to pause the audio on a specific time delay.įor example, let’s assume you have an audio file and you have to play a particular portion ( 50th second to 56th second ) of this audio file. The timeupdate event occurs when the playing position of an audio/video has changed. Timed Rhythms with Web Audio API and JavaScript is a tutorial that details how to create rhythms by triggering buffered audio at specific time intervals. When setting this property, the playback will jump to the specified position. Then simply start the audio with play() method. The currentTime property sets or returns the current position (in seconds) of the audio playback. Just append currentTime to your audio to set the current time as per your choice. Here “audio” is a variable and we are appending currentTime, play method and pause method Play Selected Part of an Audio File in JavaScript To play selected part of an audio file in JavaScript you need to use the following: Pause or Stop Audio After Few Seconds in JavaScript We can find this point in the media using the following line of code: const seekableEnd ( - 1) Note: ( - 1) actually tells us the end point of the last time range that is seekable (not all seekable media). ![]() How to set audio playing time to starting position in JavaScript How to Play Audio After Few Seconds or Delay in JavaScript currentTime Set the currentTime property: audioObject. Browser Support Syntax Return the currentTime property: audioObject. While working on FlippyTime I found a very satisfying sound file for swishing the tiles. I have posted some useful tutorial to work with HTML5 audio in JavaScript like: The currentTime property sets or returns the current position (in seconds) of the audio playback. The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. add jquery to load $(".my_audio").In this JavaScript tutorial, we gonna learn how to play a selected portion of an audio in JavaScript. ![]() ![]() ![]() ![]() To obtain a national provider identifier (NPI) you may: All providers are required to submit claims and encounters using current HIPAA compliant codes, which include the standard CMS codes for ICD10, CPT, HCPCS, NDC and CDT, as appropriate. Standard Code Sets as required by HIPAA are the codes used to identify specific diagnosis and clinical procedures on claims and encounter forms. To ensure timely claim processing, PHC California requires that adequate and appropriate documentation be submitted with each claim filed.ĭocumentation required with a CMS1500 or UB04 claim form:ĭoctor’s orders, nursing or therapy notesįull medical record with discharge summary We accept the revised CMS-1500 and UB-04 forms printed in Flint OCR Red, J6983, (or exact match) ink. Health Care Procedure Coding System (HCPC)ĬMS-1500 paper claim submissions must be submitted on form OMB-0938-0999(08-05) as noted on the document’s footer.International Classification of Diseases (ICD10-CM) for diagnostic coding.Current Procedural Terminology (CPT) for physician procedural terminology.Only current standard procedural terminology is acceptable for reimbursement per the following coding manuals: PHC California will process only legible claims received on the proper claim form that contains the essential data elements described above. Name and state license number of rendering providerĬlaims that do not meet the criteria described above will be returned to the provider indicating the necessary information that is missing.Place of service or UB04 bill type code.Revenue, CPT, HCPCS code for service or item provided. ![]() All ICD10 diagnosis code(s) present upon visit.The following information must be included on every claim: PHC California may deny any claim billed by the provider that is not received within the specified timely filing limit. The provider is responsible to submit all claims to PHC California within the specified timely filing limit. (By clicking on the link above, you will go to the Medi-Cal website which is operated by the California Department of Health Care Services and not PHC California.) Initial Claim SubmissionĬlaims for services provided to members assigned to PHC California must be submitted on the appropriate billing form (CMS1500, UB04, etc.) within ninety (90) calendar days, or as stated in the written service agreement with PHC California. PHC California is a Medi-Cal managed care plan and follows Medi-Cal fee schedules unless a differing reimbursement rate is contracted. Notification of this change was provided to all contracted providers in December 2020. Claims payment disputes, appeals, and supporting documentation such as copies of medical records, authorization forms, or other documents can be submitted to: If emailing an inquiry please do not include Patient Protected Health Information (PHI), but the best call back number or email to reach you. For claims inquiries please call the claims department at (888) 662-0626 or email Claims. For corrected claim submission(s) please review our Corrected Claim Guidelines. All claims from providers must be submitted to our clearing house Change Healthcare, submitting ID 95422. Starting JanuPHC California is no longer accepting paper claims. ![]() ![]() ![]() The evaluation version is fully functional and provides access to all voices and all functionalities for 15 days.īetter voices for your NVDA screen reader Acapela Voices Cracked Iphone Acapela TTS Voices for NVDA adds high-quality and high performing voices to your NVDA screen reader (NVDA 2019.2 and lower). ![]() Infovox Desktop is an open SAPI text-to-speech engine that lets you access your computer through your favourite screen reader, screen magnifier or any other application supporting speech. It can read any text you select, spell it for you while typing in any Windows application, let you access your computer through a screen reader and give a voice to any other application supporting voice output. 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After a long talk and much thought, AssistiveWare and Acapela Group have decided to discontinue development of Infovox iVox due to a shrinking user base and increasing development and support costs. ![]() The purchase additional voice credits ended 31 December 2020.To make this change as easy as possible, here are the details you need to know: This was not an easy decision, but with the current pandemic economic crisis, the fact that macOS allows you to download free multilingual voices, and AssistiveWare’s shifted focus toward AAC, we were compelled to bring up the topic we could no longer ignore. Infovox iVox version 4.6 will support macOS 11 (Big Sur) but only on Intel based Macs, and not on the Apple Silicon (M1) processors.Remaining voice credits can be used to activate voices until 31 August 2021.It is no longer possible to purchase additional credits. Support for Infovox iVox will end on 31 August 2021.Installed Infovox iVox voices will remain active/usable on current software/hardware combinations as long as possible, allowing users to re-install their voices on compatible macOS versions.įor macOS 10.12 - macOS 11.0 (excluding Apple Silicon (M1 chips)).Voices are licensed at one voice credit per voice per computer. The Infovox iVox voices are for personal use. For professional or commercial use, please contact our Support. Infovox iVox voices are developed by Acapela Group, the European leader in speech technologies, and distributed worldwide by AssistiveWare. We have discontinued the sales of KeyStrokes after macOS High Sierra (10.13) was released. In 2002, KeyStrokes was the first AT product for Mac OS X. Acapela infovox desktop engine heather 64 bit torrent for mac os# It has provided access to Mac OS X for people with motor-challenges who could not use a physical keyboard. 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While he felt a small amount of resistance at first, with a flex of his will he pushed through and began to change the vessel to something more suited to his knight. With it suspended in the air, he began to channel his powerful magics and let them flow through Yasha’s weakened vessel. William raised his other hand and Yasha’s body floated carefully to him. He would need to rely on carefully hiding those chains from the people he raised as he cultivated their independent natures, hoping he would be able to eventually create the kind of council he needed to get through the plans he had for the future. A city of slaves to his will, and rather than relish in the thought, he felt alone. The main regret he had in his actions upon arriving to Earth was that the souls he claimed were forever bound to him as the necromancer who would raise them again. In the years to come, he was going to need someone with her power and knowledge at his beck and call. The particular soul he was holding was that of Yasha, the defender of Bastion, the first true hero of Earth and the best candidate he had for his bound knight. When he got the ability to A rank and realized what he could do for the people of Earth he had doubled down and trained even harder for his return. Back when it was only he had been able to drain the energy of the souls he claimed to increase his own power, but now he could also release some of his own power into those souls to create new undead with access to their own systems. He had created the skill around level 230 when he gained the opportunity to merge a number of his lower levelled skills. His highest ranked skill allowed him to claim the souls of the people he killed, but it also allowed him to do so much more now it had reached A-rank. William held out his hand and a particular soul floated out of his chest with a single flicker of his skill. He had a lot of reasons for what he had done, and he told himself that his actions were necessary each time he slept. The soulless bodies of his raised zombies slaved away as they began to build high walls and fortifications. Even now, as he used their vessels to rebuild the city, he held their souls in his power, preparing to give them back one by one. By bringing the inhabitants of Bastion the gift of undeath, he had instantly eliminated the threat of true death to their souls. He had become a brutal man over the hundreds of years he had spent in Eradel, and only now he was back on Earth seeing the cushy lives its people led did he realise that fact. ![]() Behind him, the moon shone bright as it provided the light his minions needed to begin to rebuild the defenses of the city. Additional chests generate in the bastion, but they use the "generic" loot table instead of the "treasure" loot table.William stood at the top of a fallen skyscraper, overlooking the remnants of Bastion. At the bottom of a treasure room, there is a Magma Cube spawner, and a center loot area consisting of blocks of gold, as well as 1 or 2 treasure chests. The treasure room consists of many bridges suspended above a lava floor. The treasure room structure consists of a large rampart supported by buttresses, with a bridge going between it and the treasure room itself. The housing unit consists of multiple ruined two-part ramparts arranged around a central courtyard with nether wart growing in the middle. The hoglin stables consist of a three-part rampart with damaged hoglin stables on either side. A damaged bridge goes out from the mouth, with a support pillar on the far side. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. The bridge consists of a large ruined rampart structure with a piglin face carved into it. Bastion remnants are the only place to find the Pigstep music disc, the snout banner pattern, and a Magma Cube spawner. Piglins and Piglin Brutes spawn in these structures on generation, and Hoglins may also spawn on generation in the bridge and hoglin stables variants. They generate in four distinct variants, each with a unique structure and set of loot. Bastion Remnants are large, castle-like generated structures found in the Nether in all of the biomes except Basalt Deltas. ![]() ![]() ![]() With over 40K subscribers, Newton is a solid email app for your macOS or iOS devices. If you need it for your team, you need to fill in their contact form, and they’ll get in touch. Create a workspace with specific apps, tabs, and bookmarks for teams.Unified search across Mail, Drive, and Calendar accounts to save time.Manage tabs and organize accounts by accounts.Integrates with hundreds of apps and browser extensions, from Slack to Shopify.Supports multiple Google, Outlook, and Office 365 accounts.You can also share the workspaces with your team for easier collaboration. Moreover, it lets you customize your workflows and create focused workspaces. It makes it easy to shift between your multiple accounts and offers a unified search across the accounts and apps. Its focused web tabs provide a better browsing experience by letting you organize them by account. Though it is not a typical email client, it goes a step deeper by integrating your email accounts and other web apps in one place.Īvailable as a desktop app, it streamlines all your email accounts, apps, and workflows in a simple and manageable interface, or your workstation, as they call it. When it comes to productivity, Shift has been creating some waves recently. To get enterprise-level security, you can go for its Enterprise plan at $10 per user per month. Pro features cost $20 per operating system. Automatic achieves or delete unimportant emailsĬanary Mail is free forever with standard features.Options to snooze or pin emails and favorite contacts.Contact profiles with contact details, social links, emails, and files in one place.Revoke emails anytime after they’re sent.Expiry setting for outgoing emails for limited-time access by the recipient.Save frequently used drafts to reuse as email templates.One-click unsubscribe and newsletter management.Inbound protection against email frauds, ransomware, social engineering, and phishing attacks.Customization options, including dark/light themes, custom email actions, and custom alerts.Email encryption with SecureSend, Canary’s zero-setup encryption, or via PGP.Supports Gmail, Outlook, iCloud, Exchange, Office 365, and Yahoo!.Moreover, it is loaded with features to boost productivity and have better control over your inbox. 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Spark is an excellent email client for macOS and iOS that helps you take control of your inbox with its advanced email tools. ![]() ![]() Strava is similar to Runkeeper, but interestingly splits its Running and Cycling apps into separate downloads. There is also a wide range of fitness data relating to, for example, pace, caloric burn, or heart rate that is stored alongside your GPS data. Both apps let you record your position as you engage in an outdoor activity (running, hiking) and share your route with your friend. ![]() Tracking your position can be as simple as loading the app and hitting record, but Runkeeper has a fitness focus so it also tracks your pace, calories burned, and other metrics when you tell it more information about you and what your method of motion is (running, walking, cycling, hiking) I especially like that Runkeeper will let you easily export all of your data for with in other software (such as Google Earth).Īlthough, anecdotally, I know more people who use Runkeeper, I'd be willing to bet that there are just as many (if not more) runners who swear by Endomondo. Runkeeper is probably one of the better known GPS tracking apps around, at least it is in the circles that I run in (pun intended). My Tracks has the capability to export popular GPS data formats (such as GPX or CSV) for import and playback in mapping software, such as Google Earth or many of the fitness apps listed below. Your live trip can be viewed on a Google Map and saved for playback later. GPX data from a GPS logger app, it can be imported into Google Earth or similar software to create a 3D flyby or, as is the case in the image above, 2D virtual artwork on a massive scale.įire up My Tracks on your GPS-enabled Android device and it will silently record your GPS position and elevation. ![]() Tracking your historic position, movement, speed, and elevation is very useful for fitness, as evidenced by the selection of fitness apps below, but it can also be fun. However, there's a whole range of GPS logger apps that are designed to keep track of where you've been. When most of us think about GPS apps for smartphones, we're thinking about navigation apps that help you to get wherever you happen to be going. Cyclist Chris Phipps made creative use of GPS to show his support for the San Francisco Giants. ![]() ![]() ![]() Making single moves without hopping would not help much to win the game. The best players would be able to set up their own pegs or use others’ pegs to make as many hops as possible until it reaches its destination. Each hop may be over any coloured peg including the player’s own. Where a hopping move is made, each hop must be over an adjacent peg and into the vacant hole directly beyond it (on the same straight line). In one turn one peg may either be simply moved to an adjacent hole or it may make one or two hops over other pegs. Players take turns to move a single peg of their own colours. In a three player game the pegs will start in three triangles equidistant from each other.Įach player chooses a colour and the 10 pegs of that colour are placed in the same coloured triangle. For the six-player game, all pegs and triangles are used if there are four players, play starts in two pairs of opposing triangles and a two-player game should also be played from opposing triangles. The game can be played by two, three, four, or six players. Each triangle is a different colour and there are six sets of ten pegs with corresponding colours. The interior of the board is a hexagon with each side five holes long. Each point of the star is a triangle consisting of ten holes (four holes to each side). ![]() The Chinese Checkers board is in the shape of a six pointed star. Now the board can be made with anything, from cardboard, wooden board with holes for pegs or just plain paper or plastic sheet.įigure 1: Chinese Checkers with Wooden Board or Paper Board Everyone, young or old, knows how to play it.Īctually it was invented in the 1920s in America but more based on an earlier Victorian game called Halma, which is played on a square 16×16 chequer board. ![]() The only thing related to China, I guess, might be its popularity in China. In Chinese, it is simply called Hop Ching. I don’t know why it is called Chinese checkers in English. ![]() |
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